![]() ![]() In 1993, after four years at TSR, Brom returned to the freelance market, still specializing in the darker side of the roleplaying game, card game, and comic book genres. Brom's paintings, along with Frank Frazetta's, were used in the development of the visual look of the game series Warlords. His paintings have been published in collectible card games such as Wizards of the Coast's Magic: The Gathering and Last Unicorn Games' Heresy: Kingdom Come. I've been fortunate to be involved in the development end of a lot of projects I've worked on, from role-playing games to computer games." According to Shannon Appelcline, Brom "contributed the unique illustrations for Dark Sun that helped to set it apart from the other TSR games with their more typical fantasy drawings". I was very involved in the development process. ![]() I'd do a painting or a sketch, and the designers wrote those characters and ideas into the story. I was doing paintings before they were even writing about the setting. ![]() Brom contributed to all of TSR's game and book lines, particularly the Dark Sun setting: "I pretty much designed the look and feel of the Dark Sun campaign. ![]() hired Brom on full-time in 1989 at the age of 24. By age twenty-one, he had two national art representatives, and was doing work for such clients as Coca-Cola, IBM, CNN, and Columbia Pictures. At the age of 20, Brom started working full-time as a commercial illustrator. ![]()
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